Gallaway, Beth. Game On! Gaming at the Library. New York: Neal-Schuman, 2009.025.284 Galla ISBN 978-1555705954
The video-gaming phenomenon has become ubiquitous. Enthusiastic participants range from toddlers to senior citizens, and in addition to being tons of fun, practical applications include literacy support, business training, and physical therapy. This no-nonsense manual offers a tremendous amount of useful information. Chapters are arranged according to levels, to mimic games, and begin with the basics—definitions, vocabulary, and backstory. Subsequent levels explore the benefits of embracing video games; resources (online, vendors, conventions, etc.); readers’ advisory and reference support for gamers; program ideas; forms and flyers; management tips; collection development; and future trends. Inserts, screen shots, sidebars, and other visuals accompany step-by-step directions, check-off lists, and other user-friendly features. A companion Web site ensures timeliness.
The video-gaming phenomenon has become ubiquitous. Enthusiastic participants range from toddlers to senior citizens, and in addition to being tons of fun, practical applications include literacy support, business training, and physical therapy. This no-nonsense manual offers a tremendous amount of useful information. Chapters are arranged according to levels, to mimic games, and begin with the basics—definitions, vocabulary, and backstory. Subsequent levels explore the benefits of embracing video games; resources (online, vendors, conventions, etc.); readers’ advisory and reference support for gamers; program ideas; forms and flyers; management tips; collection development; and future trends. Inserts, screen shots, sidebars, and other visuals accompany step-by-step directions, check-off lists, and other user-friendly features. A companion Web site ensures timeliness.